Attacking a goblin in self-defense, Parn sparks their retribution against his village and worsens his family's standing. But when some brave companions arrive to help, a larger task unfolds and a journey begins.
Just when Parn meets a kind elf in the woods, a Dark Elf attacks. Soon, his group winds up in a prison where a thief informs them about the invading forces from the land of Marmo.
Blocked from the capital of Alania, Parn's group takes a dangerous shortcut to Valis. Meanwhile, the princess of Valis attempts the long journey to Alania. When their paths cross, a familiar face from Ghim's past is brought to light.
The mercenary king of Flaim, King Kashue, makes a grand entrance at the celebration of the princess's rescue. But a prisoner released by Karla crashes the party, and Parn is sent on a journey to learn more about her motives.
After Beld's forces wreak havoc in Valis, Parn's group splits-some helping the injured while others report back to King Fahn. The king tells Parn the story of a heroic knight who saved a princess at the cost of disgrace.
A mistaken identity leads to a run-in with a couple of mercenaries. Meanwhile, Ghim travels to find Karla and free Leylia from her control. After she tries to sway Parn to join her crusade of neutrality, Ghim faces her head-on.
Parn's group takes a back entrance into the mountain where they run into Ashram, his Dark Elf companion, and the great dragon who intends to leave no intruder unscathed.
With the Scepter of Domination at hand, Wagnard seeks a High Elf to sacrifice to the goddess of destruction, Kardis. With the entire island as well as Deedlit's life at risk, all paths lead to Marmo.
As Wagnard lowers the sacrificial altar deep below the castle, the great dragon Narse awakens. Meanwhile, Ashram is the first to face Wagnard as Parn makes his way to save Deedlit.